Tiny - The Stone Giant
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Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
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Looming from the
rocky crags of Ashenra, the stone giants are born from the mountain
itself. Tiny, a newly born giant, although small in size, has the
strength of a hill. With his supreme strength, he is able to launch
anything into the air, including huge amounts of soil to cause
avalanches around his enemies. Because of his craggy exterior, enemies
have a hard time attacking him. Over time, Tiny's body will grow bigger
as the magnetic forces deep inside his granite heart pull rocks and soil
to his rugged stone form. |
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Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
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Toss (T)
Tiny grabs the nearest unit, friend or foe, and
launches them at a location. Upon landing, the unit deals damage in an
area as well as receiving 20% of that damage to themselves (this damage
increases as your size increases). Cannot toss Dragon Knight in Elder
Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range. Level 4 - 300 damage, 1300 range. •
If a unit is hit by Avalanche and then Tossed, they can be hit a second
time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds |
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Craggy Exterior (C)
Tiny's body is made of solid granite, causing
great pain to those who attack it. Whenever a unit within 300 range
attacks Tiny, there is a chance that they will be stunned for 1.2
seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage Level 4 - 5 armor, 24% chance for 55 stun damage • Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A |
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Grow (W)
Greatly increases Tiny's power and size, but does
so at the cost of his attack speed. Improves toss damage and slightly
increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack
speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack
speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A • Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up
as weapons, which makes his attack range longer, gives him bonus damage
against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an
extra level of upgrade to his toss damage that his ultimate normally
gives.
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Ditulis Oleh : EBS123 ~ All About Dota,Warcraft 3
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