Alleria - Windrunner
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Alleria - Windrunner
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: 0.7 | Mana Regen: 0.89
Attack Speed: 0.78 | Armor: 1
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In the valleys
of Winterspring, deep within the verdant glades of the Forest of Tress,
an elf with the power of the wind makes her home. She joined the
Sentinel as a free agent shortly after the War of the Magi. Favored by
the Goddess of Wind, Alleria received many blessings. Her arrows fly
straight and true, piercing all enemies in a line. She can lace her
arrow with wind and bind enemies together by creating ethereal shackles.
Her footsteps are hastened by the currents of air. It is known that
she can dispatch enemies at blinding speed by releasing a flurry of
arrows. She is indeed a worthy enemy of the Scourge. |
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Shackleshot (E)
Alleria fires an enchanted arrow using wind magic
that binds the target to an enemy unit or tree behind it.
Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree. • If the target isn't shackled to anything, the stun only lasts 0.75 seconds. • This spell can shackle two enemies together, stunning them both. • Trees created by Furion's Sprout spell are valid targets for shackling. • Can shackle the target to an enemy unit or tree at most 425 units behind it. • Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
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Powershot (R)
Windrunner winds up her bow for up to 1 second to
perform a single powerful shot. The arrow travels 1700 distance, dealing
damage and destroying trees in its path. The damaged dealt is greatest
to the first target of it hits and is reduced by 10% with each other it
passes through.
Level 1 - Fires an arrow that shoots through
targets with 120 initial damage, and 10% reduced damage for each other
target hit.
Level 2 - Fires an arrow that shoots through
targets with 200 initial damage, and 10% reduced damage for each other
target hit.
Level 3 - Fires an arrow that shoots through
targets with 280 initial damage, and 10% reduced damage for each other
target hit. Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit. • Damage type: magical • The arrow initially moves at a rate of 3000 units per second. • The arrow is slowed a little each time it hits an enemy or a tree. • This spell destroys trees. • This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage. • Casting range: 1800 • Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9 |
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Windrunner (W)
Imbues her body with the essence of wind,
increasing her movement speed by 50% and giving her the ability to evade
all physical attacks for short period of time. Additionally, the gusts
of wind around her impairs the movement of nearby enemies, slowing their
movement speed in a 300 AoE around her.
Level 1 - Gives complete physical evasion, 50%
increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds.
Level 2 - Gives complete physical evasion, 50%
increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds.
Level 3 - Gives complete physical evasion, 50%
increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds. Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds. • The slow will affect enemies with magic immunity. • Incoming projectiles before this skill is activated will not be evaded.
Mana Cost: 100
Cooldown: 15 |
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Focus Fire (F)
Alleria channels wind throughout her body to surge
an excess of adrenaline, giving her maximum attack speed. Damage is
reduced in this state.
Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target.
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target.
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target.
Mana Cost: 200/300/400
Cooldown: 60 (15 with Scepter) • The damage
reduction affects all damage from Alleria while the spell is active,
including alternate damage such as orb effects. • With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning). • Can target buildings and magic immune units. • Casting range: 600
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Ditulis Oleh : EBS123 ~ All About Dota,Warcraft 3
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